initial commit of actions
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107
github/codeql-action-v1/node_modules/nock/lib/socket.js
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107
github/codeql-action-v1/node_modules/nock/lib/socket.js
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'use strict'
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const { EventEmitter } = require('events')
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const debug = require('debug')('nock.socket')
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module.exports = class Socket extends EventEmitter {
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constructor(options) {
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super()
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// Pretend this is a TLSSocket
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if (options.proto === 'https') {
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// https://github.com/nock/nock/issues/158
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this.authorized = true
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// https://github.com/nock/nock/issues/2147
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this.encrypted = true
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}
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this.bufferSize = 0
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this.writableLength = 0
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this.writable = true
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this.readable = true
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this.pending = false
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this.destroyed = false
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this.connecting = true
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// Undocumented flag used by ClientRequest to ensure errors aren't double-fired
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this._hadError = false
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// Maximum allowed delay. 0 means unlimited.
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this.timeout = 0
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const ipv6 = options.family === 6
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this.remoteFamily = ipv6 ? 'IPv6' : 'IPv4'
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this.localAddress = this.remoteAddress = ipv6 ? '::1' : '127.0.0.1'
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this.localPort = this.remotePort = parseInt(options.port)
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}
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setNoDelay() {}
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setKeepAlive() {}
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resume() {}
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ref() {}
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unref() {}
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address() {
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return {
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port: this.remotePort,
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family: this.remoteFamily,
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address: this.remoteAddress,
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}
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}
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setTimeout(timeoutMs, fn) {
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this.timeout = timeoutMs
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if (fn) {
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this.once('timeout', fn)
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}
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return this
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}
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/**
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* Artificial delay that will trip socket timeouts when appropriate.
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*
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* Doesn't actually wait for time to pass.
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* Timeout events don't necessarily end the request.
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* While many clients choose to abort the request upon a timeout, Node itself does not.
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*/
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applyDelay(delayMs) {
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if (this.timeout && delayMs > this.timeout) {
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debug('socket timeout')
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this.emit('timeout')
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}
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}
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getPeerCertificate() {
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return Buffer.from(
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(Math.random() * 10000 + Date.now()).toString()
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).toString('base64')
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}
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/**
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* Denotes that no more I/O activity should happen on this socket.
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*
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* The implementation in Node if far more complex as it juggles underlying async streams.
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* For the purposes of Nock, we just need it to set some flags and on the first call
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* emit a 'close' and optional 'error' event. Both events propagate through the request object.
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*/
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destroy(err) {
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if (this.destroyed) {
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return this
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}
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debug('socket destroy')
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this.destroyed = true
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this.readable = this.writable = false
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this.readableEnded = this.writableFinished = true
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process.nextTick(() => {
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if (err) {
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this._hadError = true
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this.emit('error', err)
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}
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this.emit('close')
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})
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return this
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}
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}
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