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github/codeql-action-v2/node_modules/@protobuf-ts/runtime-rpc/build/es2015/unary-call.js
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github/codeql-action-v2/node_modules/@protobuf-ts/runtime-rpc/build/es2015/unary-call.js
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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/**
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* A unary RPC call. Unary means there is exactly one input message and
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* exactly one output message unless an error occurred.
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*/
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export class UnaryCall {
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constructor(method, requestHeaders, request, headers, response, status, trailers) {
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this.method = method;
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this.requestHeaders = requestHeaders;
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this.request = request;
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this.headers = headers;
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this.response = response;
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this.status = status;
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this.trailers = trailers;
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}
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/**
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* If you are only interested in the final outcome of this call,
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* you can await it to receive a `FinishedUnaryCall`.
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*/
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then(onfulfilled, onrejected) {
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return this.promiseFinished().then(value => onfulfilled ? Promise.resolve(onfulfilled(value)) : value, reason => onrejected ? Promise.resolve(onrejected(reason)) : Promise.reject(reason));
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}
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promiseFinished() {
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return __awaiter(this, void 0, void 0, function* () {
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let [headers, response, status, trailers] = yield Promise.all([this.headers, this.response, this.status, this.trailers]);
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return {
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method: this.method,
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requestHeaders: this.requestHeaders,
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request: this.request,
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headers,
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response,
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status,
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trailers
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};
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});
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}
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}
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