Add iso-bot skill and project structure
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skills/iso-bot/SKILL.md
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# ISO Bot — Isometric Game Bot Engine
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## Overview
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Screen-reading bot engine for isometric games. First implementation: Diablo II: Resurrected.
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**Approach:** Screen capture + computer vision + human-like input simulation. No memory injection, no hooking, no client modification.
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## Repository
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- **Local:** `/home/openclaw/.openclaw/workspace/projects/iso-bot`
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- **Remote:** `git@git.cloonar.com:openclawd/iso-bot.git` (pending repo creation)
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## Architecture
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```
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engine/ # Reusable core — game-agnostic
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├── screen/ # Screenshot capture (mss), OCR, template matching
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├── input/ # Mouse (bezier curves), keyboard, humanization
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├── vision/ # Object detection, color analysis, UI element finding
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├── state/ # State machine, event bus
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├── navigation/ # Pathfinding (A*), click-to-move
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└── safety/ # Session timing, break scheduling, pattern randomization
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games/d2r/ # Diablo II: Resurrected implementation
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├── config.py # Screen regions, colors, timings (1920x1080)
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├── game.py # Main bot loop & orchestration
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├── screens/ # State detection (menu, in-game, inventory)
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├── routines/ # Farming routines (Mephisto, Pindle, Countess)
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└── templates/ # UI template images for matching
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ui/ # Web dashboard (FastAPI) — planned
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config/ # YAML configuration
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```
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## Key Design Decisions
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1. **Screen reading only** — captures screenshots, analyzes pixels/templates, never touches game memory
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2. **Human-like input** — Bezier mouse curves, randomized delays, micro/long breaks, fatigue simulation
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3. **Reusable engine** — adding a new game = new `games/<name>/` directory implementing game-specific detection
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4. **Anti-detection** — session timing, route randomization, behavioral variation, configurable break schedules
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5. **Configuration-driven** — YAML configs for all tunable parameters
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## Tech Stack
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- Python 3.11+
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- OpenCV (template matching, color detection)
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- pytesseract (OCR)
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- mss (fast screenshot capture)
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- pyautogui/pynput (input simulation)
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- FastAPI (dashboard — planned)
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## Development Conventions
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- Type hints on all functions
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- Docstrings on all modules, classes, public methods
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- `black` formatting
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- Tests in `tests/`
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- Feature branches → main
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## Git Workflow
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```bash
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cd /home/openclaw/.openclaw/workspace/projects/iso-bot
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git checkout -b feature/<name>
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# ... work ...
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git add -A && git commit -m "descriptive message"
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git checkout main && git merge feature/<name>
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git push origin main
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```
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## Current Status
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- ✅ Project structure created
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- ✅ Core engine modules with meaningful stubs
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- ✅ D2R config (screen regions, colors, timings)
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- ✅ D2R farming routines (Mephisto, Pindle, Countess) — stub phase
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- ⏳ Remote git repo (needs write-access token)
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- ⏳ Implement actual screen detection logic
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- ⏳ Implement input simulation
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- ⏳ Template image collection
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- ⏳ Web dashboard
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- ⏳ Testing
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## Next Steps (Priority Order)
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1. Get remote repo set up and push
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2. Implement `engine/screen/capture.py` — verified working on target machine
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3. Implement `engine/input/mouse.py` — Bezier curve mouse movement
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4. Implement `engine/input/keyboard.py` — human-like key presses
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5. D2R menu detection (character select, create game)
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6. D2R basic Mephisto run (teleport → kill → loot → exit)
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7. Loot detection and filtering
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8. Web dashboard for monitoring
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## Notes
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- Bot runs on a separate machine or VM from the game client
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- Target resolution: 1920x1080
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- Primary farming character: Sorceress with Teleport
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- The user plays D2R (Necro "Baltasar", Summoner build) — knows the game well
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