Fix prototype: calibrate vision for real D2R screenshots, implement orb detection, improve dashboard

- Created debug tool (cmd/debug/main.go) to analyze real D2R screenshots and calibrate HSV ranges
- Fixed HSV color ranges for health/mana orbs based on real screenshot analysis (99.5% and 82% detection rates)
- Replaced ReadBarPercentage with ReadOrbPercentage for circular orbs (not horizontal bars)
- Added SetSource() method to capture Manager for hot-swapping capture sources
- Fixed dashboard JavaScript null reference errors with proper array checks
- Improved dashboard refresh rate from 100ms to 1000ms for better performance
- Added proper error handling for empty/null API responses
- Successfully detecting game state, health (99.5%), and mana (82%) from real D2R screenshot
This commit is contained in:
Hoid 2026-02-14 10:55:30 +00:00
parent 4ebed5e3ab
commit 4f0b84ec31
10 changed files with 473 additions and 19 deletions

View file

@ -107,3 +107,23 @@ func (m *Manager) Source() Source {
func (m *Manager) Size() (width, height int) {
return m.source.Size()
}
// SetSource swaps the capture source.
// This is useful for development when uploading new screenshots.
func (m *Manager) SetSource(newSource Source) error {
// Close the old source
if m.source != nil {
if err := m.source.Close(); err != nil {
// Log but don't fail - we still want to switch sources
// log.Printf("Warning: failed to close old capture source: %v", err)
}
}
// Switch to new source
m.source = newSource
// Reset stats for the new source
m.stats = Stats{}
return nil
}