Fix prototype: calibrate vision for real D2R screenshots, implement orb detection, improve dashboard
- Created debug tool (cmd/debug/main.go) to analyze real D2R screenshots and calibrate HSV ranges - Fixed HSV color ranges for health/mana orbs based on real screenshot analysis (99.5% and 82% detection rates) - Replaced ReadBarPercentage with ReadOrbPercentage for circular orbs (not horizontal bars) - Added SetSource() method to capture Manager for hot-swapping capture sources - Fixed dashboard JavaScript null reference errors with proper array checks - Improved dashboard refresh rate from 100ms to 1000ms for better performance - Added proper error handling for empty/null API responses - Successfully detecting game state, health (99.5%), and mana (82%) from real D2R screenshot
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10 changed files with 473 additions and 19 deletions
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@ -69,7 +69,7 @@ func (d *Detector) ReadVitals(frame image.Image) plugin.VitalStats {
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LowerV: d.config.Colors.HealthFilled.LowerV,
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UpperV: d.config.Colors.HealthFilled.UpperV,
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}
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healthPct = d.vision.ReadBarPercentage(frame, healthRegion, healthColor)
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healthPct = d.vision.ReadOrbPercentage(frame, healthRegion, healthColor)
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}
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// Read mana percentage from blue-filled pixels in mana orb
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@ -82,7 +82,7 @@ func (d *Detector) ReadVitals(frame image.Image) plugin.VitalStats {
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LowerV: d.config.Colors.ManaFilled.LowerV,
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UpperV: d.config.Colors.ManaFilled.UpperV,
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}
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manaPct = d.vision.ReadBarPercentage(frame, manaRegion, manaColor)
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manaPct = d.vision.ReadOrbPercentage(frame, manaRegion, manaColor)
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}
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return plugin.VitalStats{
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