Add CLAUDE.md project context for Claude Code

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# CLAUDE.md — iso-bot project context
## What is this?
A screen-reading bot engine for isometric games. First target: Diablo II: Resurrected (D2R).
No memory injection, no hooking — purely screen capture + computer vision + input simulation.
## Tech Stack
- **Go 1.23+** — core engine
- **Pure Go image processing** (no GoCV yet) — vision pipeline
- **net/http + WebSocket** — API server
- **SolidJS + TypeScript** — web dashboard (planned, currently vanilla HTML)
## Project Structure
```
cmd/iso-bot/ Entry point. --dev flag for development mode
cmd/debug/ Debug tool for analyzing screenshots
pkg/engine/ Core engine (capture, vision, input, state, safety, loot, resolution)
pkg/plugin/ Game plugin interfaces
pkg/api/ REST + WebSocket API
plugins/d2r/ Diablo II: Resurrected plugin
web/dev/ Dev dashboard (single HTML file)
config/ YAML configs
testdata/ Test screenshots
```
## Build & Run
```bash
go build ./cmd/iso-bot
./iso-bot --dev --api :8080 # Uses testdata/d2r_1080p.png
./iso-bot --dev --api :8080 --capture-file path/to/screenshot.png
go run ./cmd/debug # Analyze screenshot regions
```
## Key Architecture Decisions
- **Plugin system**: `pkg/plugin/plugin.go` defines interfaces. Games implement them.
- **Resolution profiles**: Each game registers pixel-exact regions per resolution in `pkg/engine/resolution/`
- **Modular capture**: `pkg/engine/capture/backends/` — file, window, VNC, Spice, Wayland, etc.
- **Declarative loot filter**: YAML rules in `plugins/d2r/loot/default.yaml`
## Git
```bash
git add -A && git commit -m "message"
GIT_SSH_COMMAND="ssh -o StrictHostKeyChecking=no" git push origin main
```
## Important Notes
- Always run `go build ./cmd/iso-bot` after changes to verify compilation
- The testdata/d2r_1080p.png is a REAL D2R screenshot — use it for testing
- HSV ranges in plugins/d2r/config.go are calibrated for real screenshots
- D2R uses circular orbs for health/mana, not horizontal bars
- Region coordinates are for 1920x1080 resolution