Initial project structure: reusable isometric bot engine with D2R implementation
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73
engine/safety/patterns.py
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73
engine/safety/patterns.py
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"""Behavioral pattern randomization for anti-detection.
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Varies bot behavior to avoid detectable patterns like identical
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farming routes, consistent timing, or perfect execution.
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"""
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import random
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import logging
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from typing import List, Tuple, Callable, Any
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logger = logging.getLogger(__name__)
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class RouteRandomizer:
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"""Randomizes farming routes and action sequences."""
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def __init__(self, variation_factor: float = 0.15):
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self.variation_factor = variation_factor
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def shuffle_optional_steps(
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self, steps: List[Any], required_indices: List[int] = None,
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) -> List[Any]:
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"""Shuffle non-required steps while keeping required ones in order."""
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required_indices = set(required_indices or [])
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required = [(i, s) for i, s in enumerate(steps) if i in required_indices]
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optional = [s for i, s in enumerate(steps) if i not in required_indices]
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random.shuffle(optional)
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result = []
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opt_iter = iter(optional)
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req_iter = iter(required)
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next_req = next(req_iter, None)
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for i in range(len(steps)):
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if next_req and next_req[0] == i:
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result.append(next_req[1])
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next_req = next(req_iter, None)
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else:
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result.append(next(opt_iter))
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return result
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def vary_route(
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self, waypoints: List[Tuple[int, int]],
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) -> List[Tuple[int, int]]:
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"""Add slight variations to a route's waypoints."""
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varied = []
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for x, y in waypoints:
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offset_x = int(x * self.variation_factor * random.uniform(-1, 1))
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offset_y = int(y * self.variation_factor * random.uniform(-1, 1))
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varied.append((x + offset_x, y + offset_y))
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return varied
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def should_skip_optional(self, skip_chance: float = 0.1) -> bool:
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"""Randomly decide to skip an optional action."""
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return random.random() < skip_chance
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class ActionVariator:
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"""Varies how actions are performed."""
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@staticmethod
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def vary_count(target: int, variance: int = 1) -> int:
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"""Vary a repeat count (e.g., click 2-4 times instead of always 3)."""
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return max(1, target + random.randint(-variance, variance))
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@staticmethod
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def random_order(actions: List[Callable]) -> List[Callable]:
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"""Randomize the order of independent actions."""
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shuffled = actions.copy()
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random.shuffle(shuffled)
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return shuffled
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