Initial project structure: reusable isometric bot engine with D2R implementation
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68
engine/safety/timing.py
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68
engine/safety/timing.py
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"""Anti-detection timing and break scheduling.
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Manages play sessions with realistic timing patterns to avoid
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behavioral detection systems.
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"""
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import random
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import time
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import logging
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from dataclasses import dataclass
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from typing import Optional
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logger = logging.getLogger(__name__)
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@dataclass
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class SessionSchedule:
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"""Defines a play session schedule."""
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min_session_hours: float = 1.0
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max_session_hours: float = 4.0
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min_break_minutes: float = 10.0
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max_break_minutes: float = 45.0
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max_daily_hours: float = 12.0
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class SessionTimer:
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"""Manages bot session timing to mimic human play patterns."""
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def __init__(self, schedule: Optional[SessionSchedule] = None):
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self.schedule = schedule or SessionSchedule()
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self._session_start = time.time()
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self._daily_playtime = 0.0
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self._day_start = time.time()
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self._target_duration = self._roll_session_duration()
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def _roll_session_duration(self) -> float:
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"""Generate random session duration in seconds."""
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hours = random.uniform(
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self.schedule.min_session_hours,
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self.schedule.max_session_hours,
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)
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return hours * 3600
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def session_elapsed(self) -> float:
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"""Seconds elapsed in current session."""
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return time.time() - self._session_start
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def should_stop_session(self) -> bool:
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"""Check if current session should end."""
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if self.session_elapsed() >= self._target_duration:
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return True
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if self._daily_playtime + self.session_elapsed() >= self.schedule.max_daily_hours * 3600:
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return True
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return False
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def get_break_duration(self) -> float:
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"""Get randomized break duration in seconds."""
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return random.uniform(
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self.schedule.min_break_minutes * 60,
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self.schedule.max_break_minutes * 60,
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)
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def start_new_session(self) -> None:
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"""Start a new play session after break."""
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self._daily_playtime += self.session_elapsed()
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self._session_start = time.time()
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self._target_duration = self._roll_session_duration()
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logger.info(f"New session: {self._target_duration/3600:.1f}h target")
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