Initial project structure: reusable isometric bot engine with D2R implementation
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84
games/d2r/routines/countess.py
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84
games/d2r/routines/countess.py
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"""Countess farming routine for D2R.
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Rune farming: Create game → Black Marsh WP → Tower Cellar →
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Kill Countess → Loot runes → Exit → Repeat
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"""
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import logging
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from enum import Enum, auto
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logger = logging.getLogger(__name__)
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class CountessPhase(Enum):
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CREATE_GAME = auto()
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WAYPOINT_TO_MARSH = auto()
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FIND_TOWER = auto()
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NAVIGATE_CELLAR = auto()
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KILL_COUNTESS = auto()
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LOOT = auto()
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EXIT_GAME = auto()
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class CountessRoutine:
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"""Automated Countess farming for rune drops.
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Best route for mid-tier rune farming (up to Ist).
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Requires navigating 5 tower cellar levels.
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"""
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def __init__(self, bot):
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self.bot = bot
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self.phase = CountessPhase.CREATE_GAME
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self.run_count = 0
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def execute_run(self) -> bool:
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"""Execute a single Countess run."""
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logger.info(f"Starting Countess run #{self.run_count + 1}")
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phases = [
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(CountessPhase.CREATE_GAME, self._create_game),
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(CountessPhase.WAYPOINT_TO_MARSH, self._go_to_marsh),
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(CountessPhase.FIND_TOWER, self._find_tower),
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(CountessPhase.NAVIGATE_CELLAR, self._navigate_cellar),
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(CountessPhase.KILL_COUNTESS, self._kill_countess),
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(CountessPhase.LOOT, self._loot_runes),
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(CountessPhase.EXIT_GAME, self._exit_game),
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]
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for phase, handler in phases:
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self.phase = phase
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if not handler():
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return False
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self.bot.humanizer.wait()
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self.run_count += 1
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return True
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def _create_game(self) -> bool:
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return True
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def _go_to_marsh(self) -> bool:
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"""Take waypoint to Black Marsh."""
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return True
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def _find_tower(self) -> bool:
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"""Navigate from Black Marsh to Forgotten Tower entrance."""
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# TODO: This is the hardest part — tower location is random
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return True
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def _navigate_cellar(self) -> bool:
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"""Navigate through 5 cellar levels to level 5."""
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# TODO: Find stairs on each level, descend
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return True
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def _kill_countess(self) -> bool:
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"""Kill the Countess."""
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return True
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def _loot_runes(self) -> bool:
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"""Pick up rune drops (Countess has special rune drop table)."""
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return True
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def _exit_game(self) -> bool:
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return True
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