Initial project structure: reusable isometric bot engine with D2R implementation
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games/d2r/routines/pindle.py
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80
games/d2r/routines/pindle.py
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"""Pindleskin farming routine for D2R.
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Fastest MF run: Create game → Take red portal in Harrogath →
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Kill Pindleskin → Loot → Exit → Repeat
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"""
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import logging
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from enum import Enum, auto
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logger = logging.getLogger(__name__)
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class PindlePhase(Enum):
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CREATE_GAME = auto()
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TAKE_PORTAL = auto()
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FIND_PINDLE = auto()
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KILL_PINDLE = auto()
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LOOT = auto()
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EXIT_GAME = auto()
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class PindleRoutine:
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"""Automated Pindleskin farming runs.
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The simplest and fastest MF route. Requires Act 5 red portal
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(Anya quest completed). Works with any class.
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"""
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def __init__(self, bot):
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self.bot = bot
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self.phase = PindlePhase.CREATE_GAME
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self.run_count = 0
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def execute_run(self) -> bool:
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"""Execute a single Pindleskin run."""
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logger.info(f"Starting Pindle run #{self.run_count + 1}")
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phases = [
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(PindlePhase.CREATE_GAME, self._create_game),
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(PindlePhase.TAKE_PORTAL, self._take_red_portal),
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(PindlePhase.FIND_PINDLE, self._find_pindle),
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(PindlePhase.KILL_PINDLE, self._kill_pindle),
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(PindlePhase.LOOT, self._loot_items),
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(PindlePhase.EXIT_GAME, self._exit_game),
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]
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for phase, handler in phases:
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self.phase = phase
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if not handler():
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return False
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self.bot.humanizer.wait()
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self.run_count += 1
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return True
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def _create_game(self) -> bool:
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return True
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def _take_red_portal(self) -> bool:
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"""Navigate to and enter the red portal near Anya."""
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# TODO: Find red portal in Harrogath, click it
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return True
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def _find_pindle(self) -> bool:
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"""Locate Pindleskin in Nihlathak's Temple entrance."""
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# TODO: Move toward Pindle's fixed spawn location
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return True
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def _kill_pindle(self) -> bool:
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"""Kill Pindleskin and his minions."""
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# TODO: Attack routine
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return True
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def _loot_items(self) -> bool:
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"""Pick up valuable drops."""
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return True
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def _exit_game(self) -> bool:
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"""Exit game."""
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return True
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