Initial project structure: reusable isometric bot engine with D2R implementation
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games/d2r/screens/inventory.py
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games/d2r/screens/inventory.py
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"""Inventory management for D2R.
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Handles inventory scanning, item identification, stash management.
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"""
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from typing import List, Optional, Tuple
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import logging
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import numpy as np
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from engine.vision.detector import ElementDetector, Detection
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from games.d2r.config import D2RConfig
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logger = logging.getLogger(__name__)
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class InventoryManager:
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"""Manages inventory state and item operations."""
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def __init__(self, config: D2RConfig):
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self.config = config
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self.detector = ElementDetector()
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def is_full(self, screen: np.ndarray) -> bool:
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"""Check if inventory is full."""
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# TODO: Scan inventory grid for empty slots
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return False
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def find_empty_slot(self, screen: np.ndarray) -> Optional[Tuple[int, int]]:
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"""Find an empty inventory slot."""
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# TODO: Grid scanning
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return None
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def count_items(self, screen: np.ndarray) -> int:
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"""Count items in inventory."""
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return 0
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def should_go_to_town(self, screen: np.ndarray) -> bool:
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"""Check if inventory is full enough to warrant a town trip."""
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return self.is_full(screen)
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