Initial project structure: reusable isometric bot engine with D2R implementation
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games/d2r/screens/menu.py
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games/d2r/screens/menu.py
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"""Main menu and character select screen detection for D2R."""
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from typing import Optional
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import logging
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import numpy as np
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from engine.vision.detector import ElementDetector, Detection
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from games.d2r.config import D2RConfig
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logger = logging.getLogger(__name__)
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class MenuDetector:
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"""Detects D2R menu screens (main menu, character select, lobby)."""
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def __init__(self, config: D2RConfig):
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self.config = config
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self.detector = ElementDetector()
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def is_main_menu(self, screen: np.ndarray) -> bool:
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"""Check if we're on the main menu."""
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# TODO: Template match for main menu elements
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return False
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def is_character_select(self, screen: np.ndarray) -> bool:
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"""Check if we're on character select screen."""
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return False
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def is_lobby(self, screen: np.ndarray) -> bool:
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"""Check if we're in the game lobby."""
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return False
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def is_loading(self, screen: np.ndarray) -> bool:
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"""Check if a loading screen is active."""
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return False
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def select_character(self, screen: np.ndarray, char_index: int = 0) -> Optional[Detection]:
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"""Find and return the character slot to click."""
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# TODO: Detect character slots
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return None
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def find_create_game_button(self, screen: np.ndarray) -> Optional[Detection]:
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"""Find the create game button."""
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return None
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