// Package vision provides computer vision utilities for game screen analysis. // // Uses GoCV (OpenCV bindings for Go) for template matching, color detection, // and contour analysis. Designed for high-throughput real-time analysis. package vision import ( "image" "image/color" ) // Match represents a detected element on screen. type Match struct { Position image.Point BBox image.Rectangle Confidence float64 Label string } // Template is a pre-loaded image template for matching. type Template struct { Name string Image image.Image Width int Height int } // ColorRange defines an HSV color range for detection. type ColorRange struct { LowerH, LowerS, LowerV int UpperH, UpperS, UpperV int } // Pipeline processes frames through a series of vision operations. type Pipeline struct { templates map[string]*Template threshold float64 } // NewPipeline creates a vision pipeline with the given confidence threshold. func NewPipeline(threshold float64) *Pipeline { return &Pipeline{ templates: make(map[string]*Template), threshold: threshold, } } // LoadTemplate loads a template image for matching. func (p *Pipeline) LoadTemplate(name string, img image.Image) { bounds := img.Bounds() p.templates[name] = &Template{ Name: name, Image: img, Width: bounds.Dx(), Height: bounds.Dy(), } } // FindTemplate searches for a template in the frame. // Returns the best match above threshold, or nil. func (p *Pipeline) FindTemplate(frame image.Image, templateName string) *Match { // TODO: Implement with GoCV matchTemplate // This is a stub — actual implementation needs gocv.MatchTemplate return nil } // FindAllTemplates finds all matches of a template above threshold. func (p *Pipeline) FindAllTemplates(frame image.Image, templateName string) []Match { // TODO: Implement with GoCV + NMS return nil } // FindByColor detects regions matching an HSV color range. func (p *Pipeline) FindByColor(frame image.Image, colorRange ColorRange, minArea int) []Match { // TODO: Implement with GoCV inRange + findContours return nil } // ReadBarPercentage reads a horizontal bar's fill level (health, mana, xp). func (p *Pipeline) ReadBarPercentage(frame image.Image, barRegion image.Rectangle, filledColor ColorRange) float64 { // TODO: Implement — scan columns for filled color ratio return 0.0 } // GetPixelColor returns the color at a specific pixel. func (p *Pipeline) GetPixelColor(frame image.Image, x, y int) color.Color { return frame.At(x, y) }