"""Countess farming routine for D2R. Rune farming: Create game → Black Marsh WP → Tower Cellar → Kill Countess → Loot runes → Exit → Repeat """ import logging from enum import Enum, auto logger = logging.getLogger(__name__) class CountessPhase(Enum): CREATE_GAME = auto() WAYPOINT_TO_MARSH = auto() FIND_TOWER = auto() NAVIGATE_CELLAR = auto() KILL_COUNTESS = auto() LOOT = auto() EXIT_GAME = auto() class CountessRoutine: """Automated Countess farming for rune drops. Best route for mid-tier rune farming (up to Ist). Requires navigating 5 tower cellar levels. """ def __init__(self, bot): self.bot = bot self.phase = CountessPhase.CREATE_GAME self.run_count = 0 def execute_run(self) -> bool: """Execute a single Countess run.""" logger.info(f"Starting Countess run #{self.run_count + 1}") phases = [ (CountessPhase.CREATE_GAME, self._create_game), (CountessPhase.WAYPOINT_TO_MARSH, self._go_to_marsh), (CountessPhase.FIND_TOWER, self._find_tower), (CountessPhase.NAVIGATE_CELLAR, self._navigate_cellar), (CountessPhase.KILL_COUNTESS, self._kill_countess), (CountessPhase.LOOT, self._loot_runes), (CountessPhase.EXIT_GAME, self._exit_game), ] for phase, handler in phases: self.phase = phase if not handler(): return False self.bot.humanizer.wait() self.run_count += 1 return True def _create_game(self) -> bool: return True def _go_to_marsh(self) -> bool: """Take waypoint to Black Marsh.""" return True def _find_tower(self) -> bool: """Navigate from Black Marsh to Forgotten Tower entrance.""" # TODO: This is the hardest part — tower location is random return True def _navigate_cellar(self) -> bool: """Navigate through 5 cellar levels to level 5.""" # TODO: Find stairs on each level, descend return True def _kill_countess(self) -> bool: """Kill the Countess.""" return True def _loot_runes(self) -> bool: """Pick up rune drops (Countess has special rune drop table).""" return True def _exit_game(self) -> bool: return True