"""Mephisto farming routine for D2R. Classic Mephisto run: Create game → Teleport to Durance 3 → Kill Mephisto → Loot → Exit → Repeat """ import logging import time from enum import Enum, auto logger = logging.getLogger(__name__) class MephistoPhase(Enum): CREATE_GAME = auto() TELEPORT_TO_DURANCE = auto() FIND_MEPHISTO = auto() KILL_MEPHISTO = auto() LOOT = auto() TOWN_PORTAL = auto() STASH_ITEMS = auto() EXIT_GAME = auto() class MephistoRoutine: """Automated Mephisto farming runs. Designed for Sorceress with Teleport. Can be adapted for other classes with Enigma runeword. """ def __init__(self, bot): self.bot = bot self.phase = MephistoPhase.CREATE_GAME self.run_count = 0 self.items_found = 0 def execute_run(self) -> bool: """Execute a single Mephisto run. Returns True if successful.""" logger.info(f"Starting Mephisto run #{self.run_count + 1}") phases = [ (MephistoPhase.CREATE_GAME, self._create_game), (MephistoPhase.TELEPORT_TO_DURANCE, self._teleport_to_durance), (MephistoPhase.FIND_MEPHISTO, self._find_mephisto), (MephistoPhase.KILL_MEPHISTO, self._kill_mephisto), (MephistoPhase.LOOT, self._loot_items), (MephistoPhase.TOWN_PORTAL, self._town_portal), (MephistoPhase.STASH_ITEMS, self._stash_items), (MephistoPhase.EXIT_GAME, self._exit_game), ] for phase, handler in phases: self.phase = phase logger.debug(f"Phase: {phase.name}") if not handler(): logger.warning(f"Phase {phase.name} failed") return False self.bot.humanizer.wait() self.run_count += 1 logger.info(f"Run #{self.run_count} complete. Total items: {self.items_found}") return True def _create_game(self) -> bool: """Create a new game.""" # TODO: Navigate menu → create game with random name return True def _teleport_to_durance(self) -> bool: """Teleport from Act 3 town to Durance of Hate Level 3.""" # TODO: Navigate waypoint → Durance 2 → teleport to Durance 3 return True def _find_mephisto(self) -> bool: """Locate Mephisto on Durance 3.""" # TODO: Teleport around to find Mephisto (moat trick position) return True def _kill_mephisto(self) -> bool: """Kill Mephisto using appropriate skill rotation.""" # TODO: Position at moat trick spot, cast spells return True def _loot_items(self) -> bool: """Pick up valuable items.""" # TODO: Detect and pick up items based on loot filter return True def _town_portal(self) -> bool: """Cast town portal and go to town.""" # TODO: Cast TP, click portal return True def _stash_items(self) -> bool: """Stash items if inventory is getting full.""" # TODO: Open stash, transfer items return True def _exit_game(self) -> bool: """Exit the current game.""" # TODO: Save & Exit return True