iso-bot/pkg/engine/capture/backends/vnc.go

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6.4 KiB
Go

// VNC client capture for remote desktop access.
package backends
import (
"fmt"
"image"
"net"
"time"
"git.cloonar.com/openclawd/iso-bot/pkg/engine/capture"
)
// VNCConfig holds configuration for VNC client capture.
type VNCConfig struct {
// Host is the VNC server hostname or IP address.
Host string `yaml:"host"`
// Port is the VNC server port (default 5900).
Port int `yaml:"port"`
// Password for VNC authentication.
Password string `yaml:"password"`
// Shared allows multiple VNC clients to connect simultaneously.
Shared bool `yaml:"shared"`
// Encodings specifies preferred pixel encodings (e.g., "raw", "copyrect", "hextile").
Encodings []string `yaml:"encodings"`
// ConnectTimeout is the timeout for initial connection.
ConnectTimeoutMs int `yaml:"connect_timeout_ms"`
// ReadTimeout is the timeout for frame updates.
ReadTimeoutMs int `yaml:"read_timeout_ms"`
}
// VNCSource captures frames from a VNC server.
type VNCSource struct {
config VNCConfig
conn net.Conn
width int
height int
pixelFormat VNCPixelFormat
connected bool
}
// VNCPixelFormat describes the pixel format used by the VNC server.
type VNCPixelFormat struct {
BitsPerPixel uint8
Depth uint8
BigEndian bool
TrueColor bool
RedMax uint16
GreenMax uint16
BlueMax uint16
RedShift uint8
GreenShift uint8
BlueShift uint8
}
// NewVNCSource creates a VNC client capture source.
func NewVNCSource(configMap map[string]interface{}) (capture.Source, error) {
var config VNCConfig
// Extract config from map
if host, ok := configMap["host"].(string); ok {
config.Host = host
} else {
return nil, fmt.Errorf("vnc host is required")
}
if port, ok := configMap["port"].(int); ok {
config.Port = port
} else {
config.Port = 5900 // Default VNC port
}
if password, ok := configMap["password"].(string); ok {
config.Password = password
}
if shared, ok := configMap["shared"].(bool); ok {
config.Shared = shared
} else {
config.Shared = true // Default to shared access
}
if encodings, ok := configMap["encodings"].([]string); ok {
config.Encodings = encodings
} else {
config.Encodings = []string{"raw", "copyrect", "hextile", "rre"} // Default encodings
}
if connectTimeout, ok := configMap["connect_timeout_ms"].(int); ok {
config.ConnectTimeoutMs = connectTimeout
} else {
config.ConnectTimeoutMs = 10000 // 10 seconds
}
if readTimeout, ok := configMap["read_timeout_ms"].(int); ok {
config.ReadTimeoutMs = readTimeout
} else {
config.ReadTimeoutMs = 5000 // 5 seconds
}
return &VNCSource{
config: config,
}, nil
}
// Name returns a description of this capture source.
func (v *VNCSource) Name() string {
return fmt.Sprintf("VNC: %s:%d", v.config.Host, v.config.Port)
}
// Capture grabs a single frame from the VNC server.
func (v *VNCSource) Capture() (image.Image, error) {
if !v.connected {
if err := v.connect(); err != nil {
return nil, fmt.Errorf("failed to connect to VNC server: %w", err)
}
}
// TODO: Implement VNC frame capture
// 1. Send FramebufferUpdateRequest message
// 2. Read FramebufferUpdate response
// 3. Process rectangles with different encodings (Raw, RRE, CoRRE, Hextile, etc.)
// 4. Update local framebuffer
// 5. Convert framebuffer to Go image.Image
return nil, fmt.Errorf("VNC capture not implemented yet")
}
// CaptureRegion grabs a sub-region of the VNC framebuffer.
func (v *VNCSource) CaptureRegion(r capture.Region) (image.Image, error) {
// TODO: Implement region capture
// Send FramebufferUpdateRequest for specific region
return nil, fmt.Errorf("VNC region capture not implemented yet")
}
// Size returns the VNC framebuffer dimensions.
func (v *VNCSource) Size() (width, height int) {
return v.width, v.height
}
// Close disconnects from the VNC server.
func (v *VNCSource) Close() error {
v.connected = false
if v.conn != nil {
return v.conn.Close()
}
return nil
}
// connect establishes a connection to the VNC server and performs handshake.
func (v *VNCSource) connect() error {
// TODO: Implement VNC connection and handshake
// 1. Connect to host:port
// 2. Read protocol version
// 3. Perform authentication (if required)
// 4. Send ClientInit message
// 5. Read ServerInit (framebuffer size, pixel format, etc.)
// 6. Set pixel format and encodings
addr := fmt.Sprintf("%s:%d", v.config.Host, v.config.Port)
conn, err := net.DialTimeout("tcp", addr, time.Duration(v.config.ConnectTimeoutMs)*time.Millisecond)
if err != nil {
return fmt.Errorf("failed to connect to %s: %w", addr, err)
}
v.conn = conn
v.connected = true
return fmt.Errorf("VNC handshake not implemented")
}
// performHandshake handles VNC protocol negotiation.
func (v *VNCSource) performHandshake() error {
// TODO: Implement VNC handshake
// 1. Protocol version negotiation
// 2. Security type negotiation
// 3. Authentication (VNC, None, etc.)
// 4. ClientInit/ServerInit exchange
return fmt.Errorf("VNC handshake not implemented")
}
// readFramebufferUpdate reads and processes a framebuffer update.
func (v *VNCSource) readFramebufferUpdate() error {
// TODO: Implement framebuffer update processing
// 1. Read FramebufferUpdate message header
// 2. Process each rectangle based on encoding type
// 3. Update local framebuffer bitmap
return fmt.Errorf("VNC framebuffer update not implemented")
}
// requestFramebufferUpdate sends a request for screen updates.
func (v *VNCSource) requestFramebufferUpdate(x, y, width, height int, incremental bool) error {
// TODO: Send FramebufferUpdateRequest message
// Message format:
// - Type: 3 (FramebufferUpdateRequest)
// - Incremental: 0/1
// - X, Y, Width, Height: region to update
return fmt.Errorf("VNC framebuffer request not implemented")
}
// decodeRawEncoding processes Raw encoding (uncompressed pixel data).
func (v *VNCSource) decodeRawEncoding(x, y, width, height int) error {
// TODO: Read raw pixel data and update framebuffer
return fmt.Errorf("VNC Raw encoding not implemented")
}
// decodeRREEncoding processes RRE (Rise-and-Run-length Encoding).
func (v *VNCSource) decodeRREEncoding(x, y, width, height int) error {
// TODO: Decode RRE compressed data
return fmt.Errorf("VNC RRE encoding not implemented")
}
// decodeHextileEncoding processes Hextile encoding.
func (v *VNCSource) decodeHextileEncoding(x, y, width, height int) error {
// TODO: Decode Hextile compressed data
return fmt.Errorf("VNC Hextile encoding not implemented")
}