iso-bot/pkg/engine/capture/backends/window_win32.go

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3.9 KiB
Go

//go:build windows
// Windows window capture using BitBlt and DXGI APIs.
package backends
import (
"fmt"
"image"
"unsafe"
"git.cloonar.com/openclawd/iso-bot/pkg/engine/capture"
)
// Win32Config holds configuration for Windows window capture.
type Win32Config struct {
// WindowTitle is the exact window title to capture.
WindowTitle string `yaml:"window_title"`
// WindowClass is the window class name (alternative to title).
WindowClass string `yaml:"window_class"`
// UseDirectX enables DXGI-based capture for better performance.
// Falls back to GDI BitBlt if DXGI fails.
UseDirectX bool `yaml:"use_directx"`
// CaptureCursor includes the mouse cursor in captured frames.
CaptureCursor bool `yaml:"capture_cursor"`
}
// Win32Source captures from a Windows window using Win32 APIs.
type Win32Source struct {
config Win32Config
windowHWND uintptr
width int
height int
}
// NewWin32Source creates a Windows window capture source.
func NewWin32Source(configMap map[string]interface{}) (capture.Source, error) {
var config Win32Config
// Extract config from map
if title, ok := configMap["window_title"].(string); ok {
config.WindowTitle = title
}
if class, ok := configMap["window_class"].(string); ok {
config.WindowClass = class
}
if dx, ok := configMap["use_directx"].(bool); ok {
config.UseDirectX = dx
}
if cursor, ok := configMap["capture_cursor"].(bool); ok {
config.CaptureCursor = cursor
}
// Validate config
if config.WindowTitle == "" && config.WindowClass == "" {
return nil, fmt.Errorf("either window_title or window_class must be specified")
}
return &Win32Source{
config: config,
}, nil
}
// Name returns a description of this capture source.
func (w *Win32Source) Name() string {
if w.config.WindowTitle != "" {
return fmt.Sprintf("Win32 Window: %s", w.config.WindowTitle)
}
return fmt.Sprintf("Win32 Window Class: %s", w.config.WindowClass)
}
// Capture grabs a single frame from the window.
func (w *Win32Source) Capture() (image.Image, error) {
// TODO: Implement Win32 window capture
// 1. Find window handle using FindWindow/FindWindowEx
// 2. Get window dimensions with GetWindowRect
// 3. Create compatible DC and bitmap
// 4. Use BitBlt or DXGI to capture window content
// 5. Convert to Go image.Image
return nil, fmt.Errorf("Win32 capture not implemented yet")
}
// CaptureRegion grabs a sub-region of the window.
func (w *Win32Source) CaptureRegion(r capture.Region) (image.Image, error) {
// TODO: Implement region capture
// Use BitBlt with source coordinates offset by region.X, region.Y
return nil, fmt.Errorf("Win32 region capture not implemented yet")
}
// Size returns the window dimensions.
func (w *Win32Source) Size() (width, height int) {
// TODO: Get actual window size from GetWindowRect
return w.width, w.height
}
// Close releases Win32 resources.
func (w *Win32Source) Close() error {
// TODO: Release DCs, bitmaps, and other Win32 handles
return nil
}
// findWindow locates a window by title or class name.
func (w *Win32Source) findWindow() (uintptr, error) {
// TODO: Use FindWindow/FindWindowEx APIs
// Handle both window title and class name searches
return 0, fmt.Errorf("window lookup not implemented")
}
// getDXGIOutput attempts to capture using DXGI Desktop Duplication API.
func (w *Win32Source) getDXGIOutput() (image.Image, error) {
// TODO: Implement DXGI Desktop Duplication
// 1. Create DXGI factory and enumerate adapters/outputs
// 2. Create output duplication interface
// 3. Acquire next frame
// 4. Map texture and copy to Go image
return nil, fmt.Errorf("DXGI capture not implemented")
}
// getBitBltOutput captures using traditional GDI BitBlt.
func (w *Win32Source) getBitBltOutput() (image.Image, error) {
// TODO: Implement BitBlt capture
// 1. Get window DC with GetWindowDC
// 2. Create compatible DC and bitmap
// 3. BitBlt window content to bitmap
// 4. Get bitmap bits and convert to image.RGBA
return nil, fmt.Errorf("BitBlt capture not implemented")
}