Add modular capture backends, resolution profiles, Wayland support
This commit is contained in:
parent
3b363192f2
commit
80ba9b1b90
16 changed files with 2266 additions and 45 deletions
221
pkg/engine/capture/backends/vnc.go
Normal file
221
pkg/engine/capture/backends/vnc.go
Normal file
|
|
@ -0,0 +1,221 @@
|
|||
// VNC client capture for remote desktop access.
|
||||
package backends
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image"
|
||||
"net"
|
||||
"time"
|
||||
|
||||
"git.cloonar.com/openclawd/iso-bot/pkg/engine/capture"
|
||||
)
|
||||
|
||||
// VNCConfig holds configuration for VNC client capture.
|
||||
type VNCConfig struct {
|
||||
// Host is the VNC server hostname or IP address.
|
||||
Host string `yaml:"host"`
|
||||
|
||||
// Port is the VNC server port (default 5900).
|
||||
Port int `yaml:"port"`
|
||||
|
||||
// Password for VNC authentication.
|
||||
Password string `yaml:"password"`
|
||||
|
||||
// Shared allows multiple VNC clients to connect simultaneously.
|
||||
Shared bool `yaml:"shared"`
|
||||
|
||||
// Encodings specifies preferred pixel encodings (e.g., "raw", "copyrect", "hextile").
|
||||
Encodings []string `yaml:"encodings"`
|
||||
|
||||
// ConnectTimeout is the timeout for initial connection.
|
||||
ConnectTimeoutMs int `yaml:"connect_timeout_ms"`
|
||||
|
||||
// ReadTimeout is the timeout for frame updates.
|
||||
ReadTimeoutMs int `yaml:"read_timeout_ms"`
|
||||
}
|
||||
|
||||
// VNCSource captures frames from a VNC server.
|
||||
type VNCSource struct {
|
||||
config VNCConfig
|
||||
conn net.Conn
|
||||
width int
|
||||
height int
|
||||
pixelFormat VNCPixelFormat
|
||||
connected bool
|
||||
}
|
||||
|
||||
// VNCPixelFormat describes the pixel format used by the VNC server.
|
||||
type VNCPixelFormat struct {
|
||||
BitsPerPixel uint8
|
||||
Depth uint8
|
||||
BigEndian bool
|
||||
TrueColor bool
|
||||
RedMax uint16
|
||||
GreenMax uint16
|
||||
BlueMax uint16
|
||||
RedShift uint8
|
||||
GreenShift uint8
|
||||
BlueShift uint8
|
||||
}
|
||||
|
||||
// NewVNCSource creates a VNC client capture source.
|
||||
func NewVNCSource(configMap map[string]interface{}) (capture.Source, error) {
|
||||
var config VNCConfig
|
||||
|
||||
// Extract config from map
|
||||
if host, ok := configMap["host"].(string); ok {
|
||||
config.Host = host
|
||||
} else {
|
||||
return nil, fmt.Errorf("vnc host is required")
|
||||
}
|
||||
|
||||
if port, ok := configMap["port"].(int); ok {
|
||||
config.Port = port
|
||||
} else {
|
||||
config.Port = 5900 // Default VNC port
|
||||
}
|
||||
|
||||
if password, ok := configMap["password"].(string); ok {
|
||||
config.Password = password
|
||||
}
|
||||
|
||||
if shared, ok := configMap["shared"].(bool); ok {
|
||||
config.Shared = shared
|
||||
} else {
|
||||
config.Shared = true // Default to shared access
|
||||
}
|
||||
|
||||
if encodings, ok := configMap["encodings"].([]string); ok {
|
||||
config.Encodings = encodings
|
||||
} else {
|
||||
config.Encodings = []string{"raw", "copyrect", "hextile", "rre"} // Default encodings
|
||||
}
|
||||
|
||||
if connectTimeout, ok := configMap["connect_timeout_ms"].(int); ok {
|
||||
config.ConnectTimeoutMs = connectTimeout
|
||||
} else {
|
||||
config.ConnectTimeoutMs = 10000 // 10 seconds
|
||||
}
|
||||
|
||||
if readTimeout, ok := configMap["read_timeout_ms"].(int); ok {
|
||||
config.ReadTimeoutMs = readTimeout
|
||||
} else {
|
||||
config.ReadTimeoutMs = 5000 // 5 seconds
|
||||
}
|
||||
|
||||
return &VNCSource{
|
||||
config: config,
|
||||
}, nil
|
||||
}
|
||||
|
||||
// Name returns a description of this capture source.
|
||||
func (v *VNCSource) Name() string {
|
||||
return fmt.Sprintf("VNC: %s:%d", v.config.Host, v.config.Port)
|
||||
}
|
||||
|
||||
// Capture grabs a single frame from the VNC server.
|
||||
func (v *VNCSource) Capture() (image.Image, error) {
|
||||
if !v.connected {
|
||||
if err := v.connect(); err != nil {
|
||||
return nil, fmt.Errorf("failed to connect to VNC server: %w", err)
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Implement VNC frame capture
|
||||
// 1. Send FramebufferUpdateRequest message
|
||||
// 2. Read FramebufferUpdate response
|
||||
// 3. Process rectangles with different encodings (Raw, RRE, CoRRE, Hextile, etc.)
|
||||
// 4. Update local framebuffer
|
||||
// 5. Convert framebuffer to Go image.Image
|
||||
return nil, fmt.Errorf("VNC capture not implemented yet")
|
||||
}
|
||||
|
||||
// CaptureRegion grabs a sub-region of the VNC framebuffer.
|
||||
func (v *VNCSource) CaptureRegion(r capture.Region) (image.Image, error) {
|
||||
// TODO: Implement region capture
|
||||
// Send FramebufferUpdateRequest for specific region
|
||||
return nil, fmt.Errorf("VNC region capture not implemented yet")
|
||||
}
|
||||
|
||||
// Size returns the VNC framebuffer dimensions.
|
||||
func (v *VNCSource) Size() (width, height int) {
|
||||
return v.width, v.height
|
||||
}
|
||||
|
||||
// Close disconnects from the VNC server.
|
||||
func (v *VNCSource) Close() error {
|
||||
v.connected = false
|
||||
if v.conn != nil {
|
||||
return v.conn.Close()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// connect establishes a connection to the VNC server and performs handshake.
|
||||
func (v *VNCSource) connect() error {
|
||||
// TODO: Implement VNC connection and handshake
|
||||
// 1. Connect to host:port
|
||||
// 2. Read protocol version
|
||||
// 3. Perform authentication (if required)
|
||||
// 4. Send ClientInit message
|
||||
// 5. Read ServerInit (framebuffer size, pixel format, etc.)
|
||||
// 6. Set pixel format and encodings
|
||||
|
||||
addr := fmt.Sprintf("%s:%d", v.config.Host, v.config.Port)
|
||||
conn, err := net.DialTimeout("tcp", addr, time.Duration(v.config.ConnectTimeoutMs)*time.Millisecond)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to connect to %s: %w", addr, err)
|
||||
}
|
||||
|
||||
v.conn = conn
|
||||
v.connected = true
|
||||
|
||||
return fmt.Errorf("VNC handshake not implemented")
|
||||
}
|
||||
|
||||
// performHandshake handles VNC protocol negotiation.
|
||||
func (v *VNCSource) performHandshake() error {
|
||||
// TODO: Implement VNC handshake
|
||||
// 1. Protocol version negotiation
|
||||
// 2. Security type negotiation
|
||||
// 3. Authentication (VNC, None, etc.)
|
||||
// 4. ClientInit/ServerInit exchange
|
||||
return fmt.Errorf("VNC handshake not implemented")
|
||||
}
|
||||
|
||||
// readFramebufferUpdate reads and processes a framebuffer update.
|
||||
func (v *VNCSource) readFramebufferUpdate() error {
|
||||
// TODO: Implement framebuffer update processing
|
||||
// 1. Read FramebufferUpdate message header
|
||||
// 2. Process each rectangle based on encoding type
|
||||
// 3. Update local framebuffer bitmap
|
||||
return fmt.Errorf("VNC framebuffer update not implemented")
|
||||
}
|
||||
|
||||
// requestFramebufferUpdate sends a request for screen updates.
|
||||
func (v *VNCSource) requestFramebufferUpdate(x, y, width, height int, incremental bool) error {
|
||||
// TODO: Send FramebufferUpdateRequest message
|
||||
// Message format:
|
||||
// - Type: 3 (FramebufferUpdateRequest)
|
||||
// - Incremental: 0/1
|
||||
// - X, Y, Width, Height: region to update
|
||||
return fmt.Errorf("VNC framebuffer request not implemented")
|
||||
}
|
||||
|
||||
// decodeRawEncoding processes Raw encoding (uncompressed pixel data).
|
||||
func (v *VNCSource) decodeRawEncoding(x, y, width, height int) error {
|
||||
// TODO: Read raw pixel data and update framebuffer
|
||||
return fmt.Errorf("VNC Raw encoding not implemented")
|
||||
}
|
||||
|
||||
// decodeRREEncoding processes RRE (Rise-and-Run-length Encoding).
|
||||
func (v *VNCSource) decodeRREEncoding(x, y, width, height int) error {
|
||||
// TODO: Decode RRE compressed data
|
||||
return fmt.Errorf("VNC RRE encoding not implemented")
|
||||
}
|
||||
|
||||
// decodeHextileEncoding processes Hextile encoding.
|
||||
func (v *VNCSource) decodeHextileEncoding(x, y, width, height int) error {
|
||||
// TODO: Decode Hextile compressed data
|
||||
return fmt.Errorf("VNC Hextile encoding not implemented")
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue