Initial project structure: reusable isometric bot engine with D2R implementation
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e0282a7111
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games/d2r/routines/__init__.py
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games/d2r/routines/__init__.py
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games/d2r/routines/countess.py
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games/d2r/routines/countess.py
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"""Countess farming routine for D2R.
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Rune farming: Create game → Black Marsh WP → Tower Cellar →
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Kill Countess → Loot runes → Exit → Repeat
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"""
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import logging
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from enum import Enum, auto
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logger = logging.getLogger(__name__)
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class CountessPhase(Enum):
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CREATE_GAME = auto()
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WAYPOINT_TO_MARSH = auto()
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FIND_TOWER = auto()
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NAVIGATE_CELLAR = auto()
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KILL_COUNTESS = auto()
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LOOT = auto()
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EXIT_GAME = auto()
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class CountessRoutine:
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"""Automated Countess farming for rune drops.
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Best route for mid-tier rune farming (up to Ist).
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Requires navigating 5 tower cellar levels.
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"""
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def __init__(self, bot):
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self.bot = bot
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self.phase = CountessPhase.CREATE_GAME
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self.run_count = 0
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def execute_run(self) -> bool:
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"""Execute a single Countess run."""
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logger.info(f"Starting Countess run #{self.run_count + 1}")
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phases = [
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(CountessPhase.CREATE_GAME, self._create_game),
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(CountessPhase.WAYPOINT_TO_MARSH, self._go_to_marsh),
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(CountessPhase.FIND_TOWER, self._find_tower),
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(CountessPhase.NAVIGATE_CELLAR, self._navigate_cellar),
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(CountessPhase.KILL_COUNTESS, self._kill_countess),
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(CountessPhase.LOOT, self._loot_runes),
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(CountessPhase.EXIT_GAME, self._exit_game),
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]
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for phase, handler in phases:
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self.phase = phase
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if not handler():
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return False
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self.bot.humanizer.wait()
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self.run_count += 1
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return True
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def _create_game(self) -> bool:
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return True
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def _go_to_marsh(self) -> bool:
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"""Take waypoint to Black Marsh."""
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return True
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def _find_tower(self) -> bool:
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"""Navigate from Black Marsh to Forgotten Tower entrance."""
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# TODO: This is the hardest part — tower location is random
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return True
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def _navigate_cellar(self) -> bool:
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"""Navigate through 5 cellar levels to level 5."""
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# TODO: Find stairs on each level, descend
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return True
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def _kill_countess(self) -> bool:
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"""Kill the Countess."""
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return True
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def _loot_runes(self) -> bool:
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"""Pick up rune drops (Countess has special rune drop table)."""
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return True
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def _exit_game(self) -> bool:
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return True
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105
games/d2r/routines/mephisto.py
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games/d2r/routines/mephisto.py
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"""Mephisto farming routine for D2R.
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Classic Mephisto run: Create game → Teleport to Durance 3 →
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Kill Mephisto → Loot → Exit → Repeat
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"""
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import logging
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import time
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from enum import Enum, auto
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logger = logging.getLogger(__name__)
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class MephistoPhase(Enum):
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CREATE_GAME = auto()
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TELEPORT_TO_DURANCE = auto()
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FIND_MEPHISTO = auto()
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KILL_MEPHISTO = auto()
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LOOT = auto()
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TOWN_PORTAL = auto()
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STASH_ITEMS = auto()
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EXIT_GAME = auto()
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class MephistoRoutine:
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"""Automated Mephisto farming runs.
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Designed for Sorceress with Teleport. Can be adapted for
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other classes with Enigma runeword.
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"""
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def __init__(self, bot):
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self.bot = bot
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self.phase = MephistoPhase.CREATE_GAME
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self.run_count = 0
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self.items_found = 0
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def execute_run(self) -> bool:
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"""Execute a single Mephisto run. Returns True if successful."""
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logger.info(f"Starting Mephisto run #{self.run_count + 1}")
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phases = [
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(MephistoPhase.CREATE_GAME, self._create_game),
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(MephistoPhase.TELEPORT_TO_DURANCE, self._teleport_to_durance),
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(MephistoPhase.FIND_MEPHISTO, self._find_mephisto),
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(MephistoPhase.KILL_MEPHISTO, self._kill_mephisto),
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(MephistoPhase.LOOT, self._loot_items),
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(MephistoPhase.TOWN_PORTAL, self._town_portal),
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(MephistoPhase.STASH_ITEMS, self._stash_items),
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(MephistoPhase.EXIT_GAME, self._exit_game),
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]
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for phase, handler in phases:
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self.phase = phase
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logger.debug(f"Phase: {phase.name}")
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if not handler():
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logger.warning(f"Phase {phase.name} failed")
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return False
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self.bot.humanizer.wait()
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self.run_count += 1
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logger.info(f"Run #{self.run_count} complete. Total items: {self.items_found}")
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return True
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def _create_game(self) -> bool:
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"""Create a new game."""
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# TODO: Navigate menu → create game with random name
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return True
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def _teleport_to_durance(self) -> bool:
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"""Teleport from Act 3 town to Durance of Hate Level 3."""
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# TODO: Navigate waypoint → Durance 2 → teleport to Durance 3
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return True
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def _find_mephisto(self) -> bool:
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"""Locate Mephisto on Durance 3."""
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# TODO: Teleport around to find Mephisto (moat trick position)
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return True
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def _kill_mephisto(self) -> bool:
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"""Kill Mephisto using appropriate skill rotation."""
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# TODO: Position at moat trick spot, cast spells
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return True
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def _loot_items(self) -> bool:
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"""Pick up valuable items."""
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# TODO: Detect and pick up items based on loot filter
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return True
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def _town_portal(self) -> bool:
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"""Cast town portal and go to town."""
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# TODO: Cast TP, click portal
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return True
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def _stash_items(self) -> bool:
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"""Stash items if inventory is getting full."""
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# TODO: Open stash, transfer items
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return True
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def _exit_game(self) -> bool:
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"""Exit the current game."""
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# TODO: Save & Exit
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return True
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80
games/d2r/routines/pindle.py
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games/d2r/routines/pindle.py
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"""Pindleskin farming routine for D2R.
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Fastest MF run: Create game → Take red portal in Harrogath →
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Kill Pindleskin → Loot → Exit → Repeat
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"""
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import logging
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from enum import Enum, auto
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logger = logging.getLogger(__name__)
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class PindlePhase(Enum):
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CREATE_GAME = auto()
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TAKE_PORTAL = auto()
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FIND_PINDLE = auto()
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KILL_PINDLE = auto()
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LOOT = auto()
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EXIT_GAME = auto()
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class PindleRoutine:
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"""Automated Pindleskin farming runs.
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The simplest and fastest MF route. Requires Act 5 red portal
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(Anya quest completed). Works with any class.
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"""
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def __init__(self, bot):
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self.bot = bot
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self.phase = PindlePhase.CREATE_GAME
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self.run_count = 0
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def execute_run(self) -> bool:
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"""Execute a single Pindleskin run."""
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logger.info(f"Starting Pindle run #{self.run_count + 1}")
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phases = [
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(PindlePhase.CREATE_GAME, self._create_game),
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(PindlePhase.TAKE_PORTAL, self._take_red_portal),
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(PindlePhase.FIND_PINDLE, self._find_pindle),
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(PindlePhase.KILL_PINDLE, self._kill_pindle),
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(PindlePhase.LOOT, self._loot_items),
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(PindlePhase.EXIT_GAME, self._exit_game),
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]
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for phase, handler in phases:
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self.phase = phase
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if not handler():
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return False
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self.bot.humanizer.wait()
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self.run_count += 1
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return True
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def _create_game(self) -> bool:
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return True
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def _take_red_portal(self) -> bool:
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"""Navigate to and enter the red portal near Anya."""
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# TODO: Find red portal in Harrogath, click it
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return True
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def _find_pindle(self) -> bool:
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"""Locate Pindleskin in Nihlathak's Temple entrance."""
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# TODO: Move toward Pindle's fixed spawn location
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return True
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def _kill_pindle(self) -> bool:
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"""Kill Pindleskin and his minions."""
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# TODO: Attack routine
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return True
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def _loot_items(self) -> bool:
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"""Pick up valuable drops."""
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return True
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def _exit_game(self) -> bool:
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"""Exit game."""
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return True
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