105 lines
3.2 KiB
Python
105 lines
3.2 KiB
Python
"""Mephisto farming routine for D2R.
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Classic Mephisto run: Create game → Teleport to Durance 3 →
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Kill Mephisto → Loot → Exit → Repeat
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"""
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import logging
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import time
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from enum import Enum, auto
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logger = logging.getLogger(__name__)
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class MephistoPhase(Enum):
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CREATE_GAME = auto()
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TELEPORT_TO_DURANCE = auto()
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FIND_MEPHISTO = auto()
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KILL_MEPHISTO = auto()
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LOOT = auto()
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TOWN_PORTAL = auto()
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STASH_ITEMS = auto()
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EXIT_GAME = auto()
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class MephistoRoutine:
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"""Automated Mephisto farming runs.
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Designed for Sorceress with Teleport. Can be adapted for
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other classes with Enigma runeword.
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"""
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def __init__(self, bot):
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self.bot = bot
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self.phase = MephistoPhase.CREATE_GAME
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self.run_count = 0
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self.items_found = 0
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def execute_run(self) -> bool:
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"""Execute a single Mephisto run. Returns True if successful."""
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logger.info(f"Starting Mephisto run #{self.run_count + 1}")
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phases = [
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(MephistoPhase.CREATE_GAME, self._create_game),
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(MephistoPhase.TELEPORT_TO_DURANCE, self._teleport_to_durance),
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(MephistoPhase.FIND_MEPHISTO, self._find_mephisto),
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(MephistoPhase.KILL_MEPHISTO, self._kill_mephisto),
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(MephistoPhase.LOOT, self._loot_items),
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(MephistoPhase.TOWN_PORTAL, self._town_portal),
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(MephistoPhase.STASH_ITEMS, self._stash_items),
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(MephistoPhase.EXIT_GAME, self._exit_game),
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]
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for phase, handler in phases:
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self.phase = phase
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logger.debug(f"Phase: {phase.name}")
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if not handler():
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logger.warning(f"Phase {phase.name} failed")
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return False
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self.bot.humanizer.wait()
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self.run_count += 1
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logger.info(f"Run #{self.run_count} complete. Total items: {self.items_found}")
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return True
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def _create_game(self) -> bool:
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"""Create a new game."""
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# TODO: Navigate menu → create game with random name
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return True
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def _teleport_to_durance(self) -> bool:
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"""Teleport from Act 3 town to Durance of Hate Level 3."""
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# TODO: Navigate waypoint → Durance 2 → teleport to Durance 3
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return True
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def _find_mephisto(self) -> bool:
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"""Locate Mephisto on Durance 3."""
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# TODO: Teleport around to find Mephisto (moat trick position)
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return True
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def _kill_mephisto(self) -> bool:
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"""Kill Mephisto using appropriate skill rotation."""
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# TODO: Position at moat trick spot, cast spells
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return True
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def _loot_items(self) -> bool:
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"""Pick up valuable items."""
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# TODO: Detect and pick up items based on loot filter
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return True
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def _town_portal(self) -> bool:
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"""Cast town portal and go to town."""
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# TODO: Cast TP, click portal
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return True
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def _stash_items(self) -> bool:
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"""Stash items if inventory is getting full."""
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# TODO: Open stash, transfer items
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return True
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def _exit_game(self) -> bool:
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"""Exit the current game."""
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# TODO: Save & Exit
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return True
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