iso-bot/games/d2r/routines/mephisto.py

105 lines
3.2 KiB
Python

"""Mephisto farming routine for D2R.
Classic Mephisto run: Create game → Teleport to Durance 3 →
Kill Mephisto → Loot → Exit → Repeat
"""
import logging
import time
from enum import Enum, auto
logger = logging.getLogger(__name__)
class MephistoPhase(Enum):
CREATE_GAME = auto()
TELEPORT_TO_DURANCE = auto()
FIND_MEPHISTO = auto()
KILL_MEPHISTO = auto()
LOOT = auto()
TOWN_PORTAL = auto()
STASH_ITEMS = auto()
EXIT_GAME = auto()
class MephistoRoutine:
"""Automated Mephisto farming runs.
Designed for Sorceress with Teleport. Can be adapted for
other classes with Enigma runeword.
"""
def __init__(self, bot):
self.bot = bot
self.phase = MephistoPhase.CREATE_GAME
self.run_count = 0
self.items_found = 0
def execute_run(self) -> bool:
"""Execute a single Mephisto run. Returns True if successful."""
logger.info(f"Starting Mephisto run #{self.run_count + 1}")
phases = [
(MephistoPhase.CREATE_GAME, self._create_game),
(MephistoPhase.TELEPORT_TO_DURANCE, self._teleport_to_durance),
(MephistoPhase.FIND_MEPHISTO, self._find_mephisto),
(MephistoPhase.KILL_MEPHISTO, self._kill_mephisto),
(MephistoPhase.LOOT, self._loot_items),
(MephistoPhase.TOWN_PORTAL, self._town_portal),
(MephistoPhase.STASH_ITEMS, self._stash_items),
(MephistoPhase.EXIT_GAME, self._exit_game),
]
for phase, handler in phases:
self.phase = phase
logger.debug(f"Phase: {phase.name}")
if not handler():
logger.warning(f"Phase {phase.name} failed")
return False
self.bot.humanizer.wait()
self.run_count += 1
logger.info(f"Run #{self.run_count} complete. Total items: {self.items_found}")
return True
def _create_game(self) -> bool:
"""Create a new game."""
# TODO: Navigate menu → create game with random name
return True
def _teleport_to_durance(self) -> bool:
"""Teleport from Act 3 town to Durance of Hate Level 3."""
# TODO: Navigate waypoint → Durance 2 → teleport to Durance 3
return True
def _find_mephisto(self) -> bool:
"""Locate Mephisto on Durance 3."""
# TODO: Teleport around to find Mephisto (moat trick position)
return True
def _kill_mephisto(self) -> bool:
"""Kill Mephisto using appropriate skill rotation."""
# TODO: Position at moat trick spot, cast spells
return True
def _loot_items(self) -> bool:
"""Pick up valuable items."""
# TODO: Detect and pick up items based on loot filter
return True
def _town_portal(self) -> bool:
"""Cast town portal and go to town."""
# TODO: Cast TP, click portal
return True
def _stash_items(self) -> bool:
"""Stash items if inventory is getting full."""
# TODO: Open stash, transfer items
return True
def _exit_game(self) -> bool:
"""Exit the current game."""
# TODO: Save & Exit
return True